2400 A.D. — Box - Front
2400 A.D. — Box - Front
2400 A.D. — Box - Back
Game Apple II 1987

2400 A.D.

Tracked market value

USD
Loose
$14.99

Cartridge or console only

Complete
$73.56

Boxed with manual

Sealed
$147.00

Factory sealed

Box only
$29.42

Original packaging

Manual only
$18.39

Documentation only

Aggregated from observed sale prices, in US dollars. Last updated 7 Jul 2026. Based on 8 tracked price points. Condition, region and completeness move real-world prices a long way.

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About the 2400 A.D.

Metropolis was founded in 2213 A.D. by the United Stellar Council as the capital city of the planet XK-120, a mining planet and center of learning throughout the galaxy. That was the past. In 2315 A.D., Metropolis is invaded by the Tzorg. The new conquerer leave the planet but install a Robot Patrol System to keep the locals in check. Now the only resistance against the Tzorg occupation is a small group of resistance fighters of the Underground network. In the year 2400 A.D. the final hope to overthrow Tzorg rule over the city is to infiltrate the Tzorg Authority Complex through a recently discovered secret route, access the terminals, and shut down the robots; that is, if they had a computer specialist. That's where the protagonist comes in. As part of yet another shipment of miners from other conquered Tzorg lands to replace the 'disappearances' of past workers, the hero has been contacted by the Underground to join their struggle against the Tzorg. The contact leaves instructions: find Spider, contact the Underground, goodbye and good luck. 2400 A.D. is a top-down role-playing game that has similarities to Ultima games, though with simpler gameplay mechanics. The city of Metropolis is divided into five areas: Center, North, South, East, West. All of which are indicated by borders, guarded and patrol by different kinds of robots. Non-player characters also frequent the city. An attempt to communicate with them will open dialog boxes, where the player must type in keywords for further information. Exploration and transportation may be conducted via three approaches: walking, using the "sidewalk" (automated sidewalk), or by using the subway system. The city contains a few merchants where the player may purchase some items. More curious items such as weapons and personal devices, however, are rumored to be sold by the Underground. Throughout the city, there are also power nodes, which allow the player to recharge weapons and other devices. Use of these power

2400 A.D. is a game for the Apple II, released in 1987. It was developed by Origin Systems. Genre: Adventure.

Part of the Apple II catalogue — browse the rest of the platform, or search the full catalogue in the app .

Specifications

Category
Game
Platform
Apple II
Released
1987
Developer
Origin Systems
Publisher
Origin Systems
Genre
Adventure
Players
1

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